-- Timer Start, Stop, Pause Facility in this timer Control
public int seconds; // Seconds.
public int minutes; // Minutes.
public int hours; // Hours.
public bool paused; // State of the timer [PAUSED/WORKING].
private void btStart_Click(object sender, EventArgs e)
{
if (paused != true)
{
if ((textBox1.Text != "") && (textBox2.Text != "") && (textBox3.Text != ""))
{
timer1.Enabled = true;
button1.Enabled = true;
button2.Enabled = false;
button3.Enabled = true;
textBox1.Enabled = false;
textBox2.Enabled = false;
textBox3.Enabled = false;
textBox4.Enabled = false;
try
{
minutes = System.Convert.ToInt32(textBox2.Text);
seconds = System.Convert.ToInt32(textBox3.Text);
hours = System.Convert.ToInt32(textBox1.Text);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
else
{
MessageBox.Show("Incomplete settings!");
}
}
else
{
timer1.Enabled = true;
paused = false;
button2.Enabled = false;
button1.Enabled = true;
}
}
private void btPause_Click(object sender, EventArgs e)
{
// Pause the timer.
timer1.Enabled = false;
paused = true;
button1.Enabled = false;
button2.Enabled = true;
}
private void btStop_Click(object sender, EventArgs e)
{
// Stop the timer.
paused = false;
timer1.Enabled = false;
button1.Enabled = false;
button3.Enabled = false;
button2.Enabled = true;
textBox4.Clear();
textBox3.Clear();
textBox2.Clear();
textBox1.Clear();
textBox1.Enabled = true;
textBox4.Enabled = true;
textBox3.Enabled = true;
textBox2.Enabled = true;
textBox1.Enabled = true;
lblHr.Text = "00";
lblMin.Text = "00";
lblSec.Text = "00";
}
private void timer1_Tick(object sender, EventArgs e)
{
// Verify if the time didn't pass.
if ((minutes == 0) && (hours == 0) && (seconds == 0))
{
// If the time is over, clear all settings and fields.
// Also, show the message, notifying that the time is over.
timer1.Enabled = false;
MessageBox.Show(textBox4.Text);
button1.Enabled = false;
button3.Enabled = false;
button2.Enabled = true;
textBox4.Clear();
textBox3.Clear();
textBox2.Clear();
textBox1.Enabled = true;
textBox4.Enabled = true;
textBox3.Enabled = true;
textBox2.Enabled = true;
textBox1.Enabled = true;
lblHr.Text = "00";
lblMin.Text = "00";
lblSec.Text = "00";
}
else
{
// Else continue counting.
if (seconds < 1)
{
seconds = 59;
if (minutes == 0)
{
minutes = 59;
if (hours != 0)
hours -= 1;
}
else
{
minutes -= 1;
}
}
else
seconds -= 1;
// Display the current values of hours, minutes and seconds in
// the corresponding fields.
lblHr.Text = hours.ToString();
lblMin.Text = minutes.ToString();
lblSec.Text = seconds.ToString();
}
}
public int seconds; // Seconds.
public int minutes; // Minutes.
public int hours; // Hours.
public bool paused; // State of the timer [PAUSED/WORKING].
private void btStart_Click(object sender, EventArgs e)
{
if (paused != true)
{
if ((textBox1.Text != "") && (textBox2.Text != "") && (textBox3.Text != ""))
{
timer1.Enabled = true;
button1.Enabled = true;
button2.Enabled = false;
button3.Enabled = true;
textBox1.Enabled = false;
textBox2.Enabled = false;
textBox3.Enabled = false;
textBox4.Enabled = false;
try
{
minutes = System.Convert.ToInt32(textBox2.Text);
seconds = System.Convert.ToInt32(textBox3.Text);
hours = System.Convert.ToInt32(textBox1.Text);
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
else
{
MessageBox.Show("Incomplete settings!");
}
}
else
{
timer1.Enabled = true;
paused = false;
button2.Enabled = false;
button1.Enabled = true;
}
}
private void btPause_Click(object sender, EventArgs e)
{
// Pause the timer.
timer1.Enabled = false;
paused = true;
button1.Enabled = false;
button2.Enabled = true;
}
private void btStop_Click(object sender, EventArgs e)
{
// Stop the timer.
paused = false;
timer1.Enabled = false;
button1.Enabled = false;
button3.Enabled = false;
button2.Enabled = true;
textBox4.Clear();
textBox3.Clear();
textBox2.Clear();
textBox1.Clear();
textBox1.Enabled = true;
textBox4.Enabled = true;
textBox3.Enabled = true;
textBox2.Enabled = true;
textBox1.Enabled = true;
lblHr.Text = "00";
lblMin.Text = "00";
lblSec.Text = "00";
}
private void timer1_Tick(object sender, EventArgs e)
{
// Verify if the time didn't pass.
if ((minutes == 0) && (hours == 0) && (seconds == 0))
{
// If the time is over, clear all settings and fields.
// Also, show the message, notifying that the time is over.
timer1.Enabled = false;
MessageBox.Show(textBox4.Text);
button1.Enabled = false;
button3.Enabled = false;
button2.Enabled = true;
textBox4.Clear();
textBox3.Clear();
textBox2.Clear();
textBox1.Enabled = true;
textBox4.Enabled = true;
textBox3.Enabled = true;
textBox2.Enabled = true;
textBox1.Enabled = true;
lblHr.Text = "00";
lblMin.Text = "00";
lblSec.Text = "00";
}
else
{
// Else continue counting.
if (seconds < 1)
{
seconds = 59;
if (minutes == 0)
{
minutes = 59;
if (hours != 0)
hours -= 1;
}
else
{
minutes -= 1;
}
}
else
seconds -= 1;
// Display the current values of hours, minutes and seconds in
// the corresponding fields.
lblHr.Text = hours.ToString();
lblMin.Text = minutes.ToString();
lblSec.Text = seconds.ToString();
}
}
No comments :
Post a Comment